WWE 2K Developers Discuss Graphics Issues With 2K20

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WWE 2K Developers Discuss Graphics Issues With 2K20roman reigns becky lynch wwe 2k20

WWE 2K20 was released yesterday, to mixed reviews.

Visual Concepts Creative Director Lynell Jinks recently spoke to ComicBook.com and discussed graphical issues with this year’s video game and issues in particular with the character models.

Specifically, Jinks talks about getting the assets from THQ, and how that’s aided the latest video game.

“When we got the license from THQ, we also got their archive and their assets.

“Luckily they were scanning through Gentle Giant from the early 2000s. Someone like Chyna, they had a scan from 2001 or 2002 or something like that, some early 2000s and we used that. It’s not a great scan, it’s not photogrammetry like we do with our current superstars, but it gave us a nice base, right? Then we had some really talented artists that will go in and fine-tune it and sculpt it and try to make it look as good as the photogrammetry that we never used. It’s always a challenge, and so you’re trying to compare something that comes from real-life images and scan data to something that an artist kind of creates, but I believe with time and now that we feel like all right, we kind of have a process down, we can get there. Again, we have some really talented artists that allow us to do that.”

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There were some snags, to which Lynell says that the hope is next year it will be better:

“To me that that’s the stuff where it’s like, if we dig through our archives, you can find something and start as a base and it’s easier than just trying to come up with than scratch. I don’t care how talented someone is, it’s harder, right? When you don’t have a base, but if you have that base, it gives you a fighting chance. Because it’s not like you’re comparing apples to apples at that point. That’s where I feel like there’s certain wrestlers or superstars in our game that might not hold up to some of the other guys because we didn’t have that.

“Unfortunately this year we didn’t get to touch those. So we’re like, all right, next year if they do happen to be in the game, let’s get them at that quality bar that everyone else is at.”